Alchimeras

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Alchimera (Elite)

WS BS S T Ag Int Per Wp Fel
50 11 +3 45 56 30 08 40 40 06
Movement: 3/6/9/18 Wounds: 20
Armour: 3 All Total TB: 5

Skills: Athletics, Awareness, Parry
Talents: Ambidextrous, Autosanguine, Berserk Charge, Blade Dancer, Combat Master, Furious Assault, Mimic, Prosanguine, Swift Attack, Two-Weapon Wielder (Melee), Unnatural Vigour
Traits: Dark Sight, Deadly Natural Weapons, Machine (1), Natural Armour (2), Unnatural Strength (3)
Weapons: Metal claws and teeth (Melee; 1d10+7; Pen 3; Balanced, Razor Sharp, counts as two weapons)
Armour: Basalt-studded skin (All 3)

In their time, the kings of Sacgrave created a great many horrors in the Genetis Labs. However, all but one has either died or slunk away to other parts of the fractured towers. The Alchimera were built as sentries for the nobles’ living area. These amalgams of human and machine, of flesh and metal, remain enslaved to vestigial programming, and continue to patrol the abandoned Ziggurat.

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Alchimeras

Chaos Unleashed Gir